There is a new game available for Sault Tribe members. It is a game called Crazy Eight's and the game is played using a board and 13 pieces. There are 37,000 remaining pieces being played by the Crazy Eight's that Logic must win over.
For the Crazy Eight's, the object of the game has no set rules but is actually about breaking rules and cheating is allowed. There are 7 or 8 major players at any given moment but 8 seems to be the lucky number so they are referred to as the "Crazy Eight".
The remaining players represent the "Logic" cards. The object of the game for the Logic card is to use logic to convince members that Logic and Truth will win the game.
It takes fewer "Logic" cards to overcome the "Crazy Eight" cards for obvious reasons. The Logic card always trumps the Crazy card which is why you must have more Crazy cards in your hand in order to make Crazy decisions. The 13th player is the "Lead" who is required to push the Logic cards around the board and to convince the Crazy cards to follow. The final pieces are the 'payoffs' of which most are 'members' and the remaining pieces are thinly disquised 'ulterior motives'.
The job of the Crazy cards is to convince 'members' watching the game that rules are made to be broken and that it is acceptable to throw all the Logic cards out the window. The Crazy cards will try to catch those that are not paying attention and stuff them in their pockets where they will remain until the Logic card finds them and pulls them back where they are returned to a new position on the Logic side of the board.
The Crazy card's must convince members in their pockets to stay there and must make promises they have no intention of keeping in order to do so. The member cards are later cashed in by the Crazy cards for 'secret rewards'.
On the other hand, the Logic cards don't attempt to put the 'members' in their pockets but allow them to be 'free' to decide for themselves which side of the board they will be on. If their power to convince others to practice "logic" is strong enough then the members are safe. Otherwise, all members go to the dark area until the next game is played and Logic wins over the Crazy Eight.
The only way to overcome the Crazy cards when they appear to be winning is for the members to refer to the rules by tossing their own cards on the board. Members outnumber all other cards and therefore hold the power to overturn the board. The Members are then required to pick new cards with the final objective to be fewer Crazy cards and more Logic cards in order to win the game. The prize....Respect and Dignity which is all that is left when the Crazy Eight cards are played for too long.
During the marathon games some players rotate every 2 years with all actually staying on board for a 4 year period unless they are removed when too many members are 'free' to play the Logic cards to decide who will stay and who will go.
When members aren't sure who is who, they must use their own logic to decide. A hint can be found on page 25 of our own Sault Tribe newspaper where all Crazy Eight's are pictured. Make sure you are actually looking at the real Sault Tribe paper and not the one endorsed by the Crazy Eight's as the truth. The Crazy Eight's will try to convince the members that what they say is truth just because it comes out of their mouths but actions speak louder than words and Logic always wins.
Lynne..."Wind Weaver"
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